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abovegrounds2015-06-14 07:29 pm
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Choose your leaders
Evening all! As mentioned in the CR planning post, this month will see some new information added to the game: the Elites, a list of the most influential characters in each faction. In this post you will have the opportunity to create characters who will be your faction leaders.
Summary
Elites are the most powerful characters in their respective communities. They are faction leaders, and as such direct the overall strategy of their faction in the game. The initial list will be composed mostly of NPCs, but as the game progresses they will be gradually replaced by player characters.
So who are these NPCs? That's what you're about to decide in this post. You can make up characters that you feel will work best with what you want to do in your faction. Would you like a power-hungry leader who wants your faction to make a grab for as many territories as possible? Great, go for it. Or would you prefer a character who takes a more laissez faire approach, giving your characters the freedom to live as they choose? It's up to you.
Please note: these NPCs are not designed to be played. This is about world building and establishing the status quo of the game. Why make up NPCs if they won't be played? Because it gives you the players the chance to decide what sort of character you want to lead your character's people. The personalities and beliefs of the NPCs will influence the overall direction of the game. It also gives you a target toeliminate gently dislodge in the future when your character gets ambitious.
Choose your Leaders
All right, let's make up some big-hitting NPCs. There are a few guidelines to follow, namely that the characters you submit should 1) be original characters; 2) match up with the game information about their factions; and 3) be consistent with the game information about their type. For example, it's basically mandatory that all faery monarchs are capricious bastards. That's just how they roll.
Here are some suggested roles to fill for each faction:
Circle Daybreak: Maiden (age under 30), Crone (age 60+).
Circle Midnight: None, it's quite plausible that all the high-ranking characters are dead, gone or in hiding. But if you'd like to suggest a character, let me know!
East End Pack: Derek, submit yourself!
Hillingdon Clan: None required, the clan are a motley crew who may or may not have a leader at this point. However, you could submit a Clan Leader if you feel that would be helpful for the faction as a whole.
Islington Nest: Duke or Duchess of London Central. That's the main one, but if you want you could also add the Marquess/Marchioness of the various boroughs under Islington control.
Night Council: None specifically, but other NPCs you submit could double up as Representatives. Only witches, vampires, meta humans and shapeshifters allowed.
Redbright Institute: Dean.
Seelie Court: Faery King and Faery Queen.
Unseelie Court: Faery King and Faery Queen.
To submit an NPC, fill in the form below:
I recommend that you get together with other players in your faction to discuss the NPC(s) you'd like to create. Feel free to use this post to discuss before you make your final submissions!
You have until 21st June 20:00 GMT+1 to submit your character(s). The final roster will then be announced with the next plotting post on 24th June. I reserve the right to modify any of the submitted characters as I see fit, to make sure they're consistent with the established mythology of the game.
Summary
Elites are the most powerful characters in their respective communities. They are faction leaders, and as such direct the overall strategy of their faction in the game. The initial list will be composed mostly of NPCs, but as the game progresses they will be gradually replaced by player characters.
So who are these NPCs? That's what you're about to decide in this post. You can make up characters that you feel will work best with what you want to do in your faction. Would you like a power-hungry leader who wants your faction to make a grab for as many territories as possible? Great, go for it. Or would you prefer a character who takes a more laissez faire approach, giving your characters the freedom to live as they choose? It's up to you.
Please note: these NPCs are not designed to be played. This is about world building and establishing the status quo of the game. Why make up NPCs if they won't be played? Because it gives you the players the chance to decide what sort of character you want to lead your character's people. The personalities and beliefs of the NPCs will influence the overall direction of the game. It also gives you a target to
Choose your Leaders
All right, let's make up some big-hitting NPCs. There are a few guidelines to follow, namely that the characters you submit should 1) be original characters; 2) match up with the game information about their factions; and 3) be consistent with the game information about their type. For example, it's basically mandatory that all faery monarchs are capricious bastards. That's just how they roll.
Here are some suggested roles to fill for each faction:
Circle Daybreak: Maiden (age under 30), Crone (age 60+).
Circle Midnight: None, it's quite plausible that all the high-ranking characters are dead, gone or in hiding. But if you'd like to suggest a character, let me know!
East End Pack: Derek, submit yourself!
Hillingdon Clan: None required, the clan are a motley crew who may or may not have a leader at this point. However, you could submit a Clan Leader if you feel that would be helpful for the faction as a whole.
Islington Nest: Duke or Duchess of London Central. That's the main one, but if you want you could also add the Marquess/Marchioness of the various boroughs under Islington control.
Night Council: None specifically, but other NPCs you submit could double up as Representatives. Only witches, vampires, meta humans and shapeshifters allowed.
Redbright Institute: Dean.
Seelie Court: Faery King and Faery Queen.
Unseelie Court: Faery King and Faery Queen.
To submit an NPC, fill in the form below:
I recommend that you get together with other players in your faction to discuss the NPC(s) you'd like to create. Feel free to use this post to discuss before you make your final submissions!
You have until 21st June 20:00 GMT+1 to submit your character(s). The final roster will then be announced with the next plotting post on 24th June. I reserve the right to modify any of the submitted characters as I see fit, to make sure they're consistent with the established mythology of the game.
UNSEELIE COURT: King Cernunnos
Age: Several Thousands of Years old
Species: Fae
Faction(s) and roles: Unseelie Court Faery King, likely Night Council
Supports: Night Council, Unseelie Court, Seelie Court, Werewolves
Neutral: Vampires, Metahumans, Ghosts
Against: Mostly just not pleased with doors closing, Nor with human pollution, the systematic destruction of his forest lands in the human realm and hunting of creatures to extinction. So he has problems with Circle Daybreak currently though doesn't feel hostile toward them, and he's severely annoyed with humanity.
Goals: Cernunnos's goals are as much balance between the courts as it is trying to keep the natural order in place. He is, in effect, a forest figure and a protector of animals.
Notes: Just because he is more of a protector than most of his counterparts do not mean that Cernunnos is in anyway less of a threat than the rest of the fae. In fact, he enjoys joining the Wild Hunt with the Seelie King, he is built large and his strength in physicality is matched in his magical strength which are both vast, and while he is generally genial, when angered, the sky rumbles with thunder and the earth shakes before him. He stays out of a lot of the court politics unless absolutely necessary but he does enjoy gathering with his fellow fae and he takes the phrase 'eat, drink and be merry' to heart. He has horns like a stag in full unseelie form and appears to have evergreen plants like holly and pine growing in his brown hair and beard.
Mug shot: King Cernunnos